IMAGINE

Millions of people watching competitors battle it out in arenas and sold out stadiums. Millions of dollars are on the line and it could be anyone’s game.

The scene we described could be for a professional basketball or tennis match. However, it isn’t. Instead, we’re describing esports; a modern day form of sports in which competitors train and form teams, all in the hopes of winning cash prizes that can exceed the millions of dollars.

Esports is one of the last decades biggest trends but there is more to it than just playing games. Esports can be a positive influence in the lives of our children and just like regular sports, can provide them with mental, emotional and physical benefits that they’ll take with them long into adulthood. This website aims to answer any questions you might have about esports and the benefits it can have for New Zealand school kids.

About esports

Competition Driven

Esports is the competitive side of gaming. It isn’t just playing games – it is an activity that requires competitive players to undertake the same levels of commitment, training and discipline as more conventional sporting athletes.

Career Possibilities

 Many skilled gamers make real, successful careers out of esports, as they compete and win their share of large prize pools. For instance, the winner of a Fortnite competition took home $3 million (US Dollars), he was only 16 years old.

Ways to Play

There are so many variations of games within the Sports ‘umbrella’. Genres include Real Time Strategy (RTS), Multiplayer Online Battle Areans (MOBAs), First Person Shooters (FPS), sports games and more. You can compete on your own, or as a team

The Benefits to Your Students

Like regular school sports, joining an esports team and competing provides many benefits for students. 

Accessible

It gives students who may not excel at traditional sports a new avenue to represent themselves and their school in.

Life Skills

Esports foster creation of multiple core skills like problem solving, teamwork, communication, commitment and more.

S.T.E.M Futures

Esports is a fun way to give students a peek at S.T.E.M fields, thus future proofing their career aspects.

No boundaries

Esports has little to no boundaries for players as anyone can take part, regardless of gender, age, socioeconomic situation and area.

Key Competencies:

Managing Self

Students learn self-motivation with a “can-do” attitude. They establish personal goals, make plans, manage time effectively, and set high standards.

Participating Contributing

Students confidently participate within new contexts. They understand the need for rules and influence others to make sensible decisions.

Thinking

Students use creative, critical, and metacognitive processes to make sense of information, experiences, and ideas.

Relating to Others

Students interact effectively with a diverse range of people in a variety of contexts. This includes the ability to listen actively, recognise different points of view, negotiate, and share ideas.

Using Symbols Language TEXT

Students work with and make meaning of the codes in which knowledge is expressed. Languages and symbols are systems for representing and communicating information, experiences, and ideas.

• Focusses on the learning task and takes pride in completing his/her work

• Uses his/her time constructively and is not easily distracted

• Perseveres and sees tasks through to completion

• Persists to complete a more difficult activity or task

• Sets personal goals and makes plans to achieve them

• Takes responsibility for his/her actions when he/she has made a poor choice

• Is resourceful when faced with a problem

• Is a reliable member of the class

• Is resilient when faced with an uncomfortable situation

• Is aware of the effects his/her words and actions may have on others.

• Able to take risks to try unfamiliar challenges

• Copes well with disappointments

• Encourages and supports others to persevere with challenges

• Celebrates others’ successes

• Demonstrates enthusiasm and commitment towards learning

• Manages time effectively and constructively to achieve his/her goals

• Shows initiative in a positive manner

• Demonstrates responsibility and is a role model for others in our school

• Strives for accuracy in tasks

• Has a proactive and tenacious attitude to learning

• Establishes personal goals, makes plans and manages projects

• Sets personal challenges, makes plans, and set high standards for oneself

• Knows when to lead, when to follow and when and how to act independently

• Accepts that experiencing challenge and making mistakes helps learning

• Able to accept that is it okay to feel confused while searching for a better understanding

• Has strategies for meeting challenges

• Relates well to others in a variety of situations

• Actively listens and responds appropriately during discussions

• Is kind and helps his/her peers

• Is courteous, polite and respectful to others

• Listens carefully to others and accepts different points of view

• Considers the ideas of others and can come to an agreement when deciding which is the best solution

• Actively engages with other people’s ideas and can give considered feedback

• Recognises that people have different points of view

• Knows when it is appropriate to compete and when it is appropriate to co-operate

• Works cooperatively and effectively with others to complete a task

• Takes on different roles in different situations

• Displays self-control when interacting with others

• Shows awareness of how words and actions affect others

• Interacts effectively with a wide range of people in a variety of situations

• Negotiate his/her point of view in a respectful way

• Can identify things that need improving in a group situation and share ideas about how to resolve differences

• Can peacefully negotiate jobs and responsibilities in a group

• Has a sense of belonging to our class/school

• Shares and listens to ideas and experiences

• Understands the idea of working as a team

• Takes responsibility to contribute to keeping our class tidy

• Works confidently in group settings

• Contributes ideas to group activities

• Participates and contributes ideas in class discussions

• Takes part fairly in a game or activity

• Follows simples rules

• Makes sensible choices with support

• Willing to try new things

• Often needs to observe an activity for some time before he/she will give it a go

• Understands the need for rules and follows them

• Works co-operatively with a variety of peers

• Takes an active role in group

• Takes a leadership role in a small group

• Listens respectfully to others and shows them he/she is listening by responding appropriately

• Accepts others ideas and contributes related ideas of his/her own

• Confidently speaks to a large audience

• Confidently participates in new situations

• Influences others to make sensible decisions

• Asks simple questions

• Shares experiences and ideas

• Is intellectually curious

• Is an active seeker of new information

• Solves problems

• Has creative ideas

• Identifies a problem

• Is able to contribute and use their own ideas

• Listens to and thinks about new information

• Asks a range of relevant questions

• Uses experiences and ideas to deepen their thinking

• Is an active seeker and user of knowledge

• Applies new found knowledge in everyday situations

• Has well-developed problem-solving skills

• Has creative and original ideas

• Uses original and creative solutions to problems

• Suggests improvement for ideas respectfully

• Considers information and applies it to problems or ideas

• Understands a simple message by watching people's facial expression, gestures or body movements

• Expresses how they are feeling by using facial expressions, gestures or body movements

• Gives an instruction or direction by using facial expressions, gestures or body movements eg. come here

• Uses their body to copy the action of something else e.g. frog jumping or driving a car

• Recognises the shapes and patterns of letters and words

• Talks about what a picture means

• Recognises the shapes and patterns of numbers

• Says what common symbols tell us e.g. toilet sign, McDonalds

• Responds appropriately to familiar sounds e.g. school bell, car horn

• Uses appropriate technology tools to share ideas with others

• Understands words related to technology e.g. shut down, home button, mouse

• Draws pictures that tells a story

• Understands a message by reading someone’s facial expression, gestures or body movement

• Selects appropriate facial expressions and actions to show how they are feeling

• Selects appropriate movements to give an instruction

Statistics

Esports has contributed to...

90%
13-17 Year Olds Play Video Games
62%
Of Players in University esports Teams are STEM Majors
95%
More Attendance and an Average of 14% Improved Grades
0 +
Esport Viewers Worldwide
$ 0 +
Generated by esports worldwide

Comparisons between students who participated in the scholastic esports activity significantly outperformed other students who did not in the following:

  • Stem activity participation
  • Career knowledge and engagement
  • Perseverance and grit in learning
  • Social relationship development
  • Critical thinking.

90% of students that took part in a scholastic program were found to have increased interest in nearly every outcome variable measured including STEM career interested, school engagement, critical thinking and many others.

80% of students who took part in a scholastic esports activity never took part in any extra curricular activity.

FAQs

Due to the problem solving, change of pace, adaptability and quick thinking needed in esports gives huge real-world applications to the STEM field.

Looking at sports we mainly think of the stars, but not all those around them. Esports coaches, analysts, dietitians, mental and physical support are all options for traditional study to branch into esports.

Through the production of esports, we have roles such as commentary/casting, director and production crew, fan and social engagement, tournament and competition staff, electrical and mechanical engineers for equipment, streaming system staff, event staff.

Expansion NZ is committed to bringing esports to all New Zealanders. As part of our mission, we aim to partner with Councils and School Boards around the country to enable our programme to offer the benefits of esports and the lessons that go along with it. 

We offer a unique programme that focuses on parents and teachers along with students. With all sides of a student's academic role models covered, we believe this offers unparalleled involvement in both school participation, enjoyment, productivity and future success.


We provide a range of esports modules that fit into the current NZ Schools Curriculum in teaching and supporting both esports and technology, competitive sport-like tournaments that allow the representation of school and support from other students, workshops in STEM and esports that show the links between current education and later life opportunities.

We provide students and adults alike, with ways to see esports as a positive future for the masses, such as:

  • Giving students the opportunities they currently only have through online activity.
  • Allowing parents and teachers the chance to support students in their passions.
  • Making a strong connection between parent/teacher and child/student that is often lost due to today’s digital connectivity.
  • Legitimizing the situational use of esports in a students life and setting them up for their preferred future mental and physical prowess and confidence through the use of digital technology.

Yes! The game we focus on is Rocket League, a game very similar to soccer/football but with a big twist. You play a rocket-powered car and the aim is to score the ball into the opponent’s goal. Very simple gameplay but has immense depth and skill ceiling, much like a sport. This is Rated G in every country, so for all ages.

We provide all equipment required including Playstation 4's as our primary console, and 5ms LED 24" AOC E2470 monitors. 
All our equipment including extensions and multi-plugs are electrically tested and tagged with relevant dates to abide by insurance policies and of course, keep students safe.

Who are we?

The people behind esports learning in schools

Brosnon Silu’uga

Teacher

Brosnon has taught in the primary school sector for over five years and is passionate about furthering the future leaders of New Zealand. His love for gaming and seeing how beneficial it can be for his own children, has inspired him to create the esports in schools programme. Not only is the programme both engaging and interactive, it also works alongside the current NZ curriculum, focusing and building on the Key Competencies and STEM learning areas.

Jackson Bradley

Expansion Founder

Jackson has been in the gaming industry for over 10 years and has been working towards national adoption and normalization of games throughout that time.
Starting Expansion NZ to support upcoming gamers through events and programmes, along with sponsoring the best players to events around the country and world to show our strength as a country.

Expansion
New Zealand

Expansion is dedicated to the adoption and integration of esports and gaming into main stream New Zealand, and encouraging the growth with a positivity in mind.Supporting the growth of our youth in fields they are familiar in, and allowing them to reach their potential in new fields being created in esports.

NEED MORE INFORMATION?

Feel free to contact us on any of our social media platforms, or send us an email with any questions or queries you have!

Expansion NZ LTD 2021